Ghost Recon - Breakpoint
Client: Ubisoft, Director: Vellas Cinematographer: Khalid Mohtaseb DOP Agent: Marie Berg / Cosmic Talents Production Company: Frenzy Paris Exec Producer: Capucine Charbonnier Producer: Julien Berlan Production Designer: Pablo Tregebov 1st AD: Flavio Lanfredi DIT/B-cam/On-set Color: Ilya Y. D. Akiyoshi Gaffer: Yaroslav Kutnik 1st AC/ Focus Puller A-cam : Vlad Dobrik Focus Puller for B-cam: Evgeiny Bubley Key Grip: Vitaly Solonets DOP Assistant: Nilu Amin Filmotechnik / Crane: Roman Kotlyar
Service Production: Family (Ukraine) Executive Producer: Nikita Bukowski Line Producer: Marina Petrenko PM: Alina Sharokhina Art Director: Natasha Makhovskaya SFX Supervisor: Alexandwer Costumes: Gala Sokolovskaya Stunt Coordinator: Dimitry Rudiy Military Advisors: Alex Auberton, Anton Lytvyn
Agency: DDB Paris Creative Director: Alexander Kalchev Art Director: Clement Oberlin TV producer: Corinne Persch Agency Post Producer: Jerome Deplatiere
POST: Mikros MPC Editors: Maxime Pozzi-Garcia, Rami D'aguiar VFX Supervisor: Jao M'changama Post Sup: Wassila Kailali CG Sup: Guillaume Dadaglio CG lead: Andre Monteiro VFX Producer: Nicolas Huguet Colorist: JEAN CLEMENT SORET Color Producer: Ellora Chowdhury
Score:
Composer: Jack Bartman - The Wood
Composer: Tommee Profitt - Desolation
Music: Creaminal
Audio Post: 750 MPH
Sound Design: Sam Ashwell & Mike Bovill
Shot on Sony Venice & Sony Rialto with a mixture of Master Anamorphics, Hawk c-series, Van Diemen Rehoused Lomo Square front, Ultra Primes & a variety of Arri Macro Lenses.